
These all launch the player up into the air, increasing the speed.Sonic Dash 2: Sonic Boom is an endless runner platformer starring Sonic, Sega's legendary blue hedgehog, who has returned once more to continue running nonstop with the same friends as always. The BGM during invincibility is based on "Sonic - You Can Do Anything" from Sonic the Hedgehog CD. Makes the player invincible for a short period of time. Makes the player dash down the track with a momentary burst of speed. Rings can be lost due to using them, abusing the drift or obstacle collision. The power-ups can be accumulated and they respawn in each lap.Ĭollect two rings allows the player to perform the character's Special Move. There are several power-ups scattered through the course. Sonic's car could be modeled after a Ferrari F40, Tails' after a Lotus Seven (most likely), and Amy's after a Mini Rover Cabrio.Good speed and acceleration, poor handling. Speed dash (same as red monitor power-up) There are also two difficulties the game can be played, Normal or Hard, which can be chosen via the options menu. Additionally, there are other two modes to play: a training mode called Free Run, which allows viewing results for each course as well, and Versus, which is a standard 2-player mode using the Gear-to-Gear Cable.

At the end of each tournament, the character with most points naturally wins. At the end of the track, points are awarded based on the finishing positions: 1st place - 3 points, 2nd place - 2 points, 3rd place - 1 point and 4th place - 0 points. The direction on the directional pad can use Rings collected on the track as a special move, unique to each character.Įach track is composed of a circuit which needs to be completed thrice. Going out of the asphalt track drops the speed immediately and in the sidelines there are several obstacles that will stop the character altogether if they are hit. The players will race around a track against the other three characters for a top position, using to accelerate, to brake and the latter combined with a direction allows to drift corners, though abusing it will send the character into spinning out of control. Each Chaos GP has six different tracks based on the original Sonic game levels' design. The objective of the game is to win the three different Chaos GPs (green, yellow and red Chaos Emerald).
